![]() ![]() I wanted there to be more choice, more explicit choice, but I didn't know how, and I think that's where I got into trouble. I wanted the strategy layer to be more interesting. And I knew when I was building each of those. I always played the same way: base in Europe, base in North America, base in Asia, no matter the difficulty I was fine. There weren't many choices - there were some, but once you'd solved the strategy layer, it was solved. I just felt like it was the original thing every time. I'm going to say something that's going to be a little controversial, but the strategy layer in the original game was, I think, the weakest part. "The strategy layer in the original game was, I think, the weakest part." Jake Solomon: What it was was I think I just kind of lost my way, and every one was a little bit further and further away from the original game, but I ended up back at the original game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |